Frances Jensen is an associate in the Interactive Entertainment Group with experience handling a variety of transactions across the video games, technology, advertising, and music industries.
Ms. Jensen’s practice includes representing clients on a broad range of transactional matters involving video games and interactive projects such as financing, development, publishing and distribution, first party platform requirements, media and brand integrations, sponsorships, marketing executions, ad tech, software and content licensing, talent and influencer services, music production and licensing, rights clearance, and compliance with industry regulations and self-regulatory guidelines.
Prior to joining Frankfurt Kurnit, Ms. Jensen worked at Activision Blizzard in the Activision Publishing business segment. As in-house counsel, Ms. Jensen negotiated and drafted a range of video game development and publishing-related agreements, including creative and production services, branded entertainment, agency and marketing services, voice over and on camera talent, composer agreements, music licenses, and influencer deals. Ms. Jensen was also responsible for advising on clearance review, social media and marketing campaigns, public relations materials, and related FTC and ESRB matters.
Ms. Jensen received her JD from Loyola Law School and her BA from the University of Southern California. She is admitted to practice in California.
Loyola Law School, Los Angeles (J.D., 2015)
University of Southern California (B.A., 2010)
Upcoming Speaking Engagements
Past Speaking Engagements
9th Video Game Bar Association Summit
May 24 2022
news & press
What Do You Get When You Cross An NFT With A Loot Box?
Frankfurt Kurnit Attorney Discusses Stadia Lawsuit
Class Action Prospector mentions Frances Jensen’s article on the lawsuit against Google’s cloud gaming service Stadia.
Level Up: 33 Legal Tips for Game Developers and Publishers
2020 was a year of monumental change everywhere – including in the interactive entertainment world. As live events went online, more people gathered in front of screens to play, connect and consume than ever before. Developers and publishers responded with new technologies, platforms, devices, games and services. 2020 saw many game-changing legal developments – developments that will continue to affect the industry in 2021. Read more.