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August 18th, 2014
Production Tax Incentives for Video Games
While tax incentives for film and television productions receive a lot of publicity, many states offer valuable business incentives for the production or development of video games as well. In some states the incentives can be very significant -- e.g., as high as a 35% of qualified spending. Some credits are transferable. And in some jurisdictions developers may even receive cash refunds for unused credits. An incentive can make investment in the project more attractive, or even become the decisive factor in whether a game gets made or not. Whether you're a start-up deciding where to launch a new game production company, or an established developer deciding where to base a new development team, knowing where the incentive programs are can be critical.
To help our clients and friends identify the different states that make production tax incentives available for video game production, we put together an overview of the current terms and requirements of the programs for video games offered in the United States. You can read the summary here.
We have many years of experience helping clients apply tax incentive programs to their entertainment ventures. If you have a question about state video game production tax incentives, or about any other interactive entertainment issue, contact Sean F. Kane at (212) 705 4845 or firstname.lastname@example.org, or any other member of the Frankfurt Kurnit Interactive Entertainment Group.
Other Technology Law Alerts
No Harm, No Foul: Court Dismisses Biometric Data Privacy Class Action Against NBA 2K Games
Biometric data — from, e.g., retina, face and fingerprint scans — plays a big role in the current wave of new technology services. For example, biometrics provide security features for financial and healthcare products. But companies using or thinking of using biometric data have to comply with myriad privacy and data security laws and regulations, or face potential enforcement action and litigation.
February 16 2017
ZeniMax v. Oculus: Lessons from a $500 Million VR Case Verdict
The Oculus Rift has been one of the most anticipated technology developments in modern video game history. Now — as a result of avoidable mistakes — it is also a teaching case for lawyers advising clients in the interactive entertainment space. Here's a rundown of the case and the traps the developers fell into.
February 9 2017
Are Augmented Reality Games Liable for Depictions of Buildings, Trademarks or Artwork?
In the few weeks since its release, Pokémon™ GO has dominated the interactive entertainment landscape. The augmented reality game has reportedly achieved more than 30 million downloads and lots of buzz. But as its popularity grows, so do questions about its legal implications - including the use of landmarks, buildings, monuments, and other frequented locations.
July 27 2016